//
//
//

#ifndef CVIRTUALWORLD_H
#define CVIRTUALWORLD_H

#include "CPhysicsTerrainSceneNode.h"

class CVirtualWorld
{
public:
	virtual	bool	Init();
	virtual	CPhysicsTerrainSceneNode*	GetTerrain();
protected:
private:
	CPhysicsTerrainSceneNode*	m_pTerrain;
};

#endif